� Corporate Support - Emminent Domain | Main | Post Surgery �
June 24, 2005
Stake
I would alter STAKE slightly. Since the message at the end of the two ticks of bleeding, following a staking, indicates that the victim pulls out the stake and bandages the bleeding, why not make it more realistic.
Make the bleeding from the stake be a minimum of what it is currently set at... but instead of having the person automatically remove the stake (as simply a showy message at the end of the skill affect), force them to REMOVE STAKE. (Perhaps even have the stake item occupy a body slot only occupiable BY a impaling stake) If they fail to remove the stake, they continue to receive damage while its there, perhaps even getting a disease from infection.
Removal of the stake leaves a deep wound, so they should get a heal of somekind to stop the bleeding affect. Potion/spells/healing mobs/clerics, etc.
Posted by Ravennacht at June 24, 2005 12:18 AM Posted to MUD Ideas
