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May 24, 2005
Solo Run for Thieves
Island smuggling point where assassins, thieves and mercenaries gather to launder their misbegotten booty. Ruled by a guild of extreme power. Player of this class must infiltrate and gain the trust of the guild nation society and rise through the rank to possible position of power (solo run, once per reboot)
Skill testing... stealing quota, lock picking (all doors locked, must be picked)
Area for thieves/mercs/assassins only.
Posted by Ravennacht at May 24, 2005 02:00 PM Posted to MUD Ideas
